Here's a few mobs that are popular to run. Bahamut (Bammy) EQ: Dragonscale eq, dragon orb and pops Justice Players needed: 5 hitters 4 healers Dirs: mage astral to stirge, 2.stirge, or 14.kobold then summon rest Major attacks: all spells, stun Shield spells needed: mass sanc Tank: inner warmth,valiance,eldritch sphere,demonskin,dragonskin Weapons used: nonmagic long or short blades Ben EQ: Dragonslicer Dirs: All west, 2n, 2nw, d, w, n, track or wander around Solace to find him. Usually on the main street, the marketplace or the Administration building Players needed: 4 hitters 2 healers Dir: He wanders around the town of solace, he's un-trackible or astralible, you can type 'where ben' and get an idea of where he is Major attacks:disarm,gouge, bringing the sword down and crushing your skull (about 800hp) Shield spells: sanc Tank: demonskin IMPORTANT: keep him disarmed... he can't use the sword on your head if he's disarmed. Captain Lodd (Lodd) EQ: Sword with the kings crest random pops jade cameo Players needed: 1-4 Dirs: 6w 6n nw 2w 2d 4w 2n w n w u e 3s w Instructions: Poison and wait. only Puligisms and bludgeons work. He will do a last ditch effort once you kill him, 300-400 hp Major attacks:Jade cameo Mprog attack Shields: sanc Cernnonus (Cern) EQ: golden torque, dark buckskin tunic, heavy buckskin chansses, pair of kneehigh buckskin boots, forest green cloak, iron longsword players needed: 1-2 Dirs: 11n w 2n w n w 2nw ne nw 2ne 2nw ne d 3w 4nw 4n ne 3n e ne nw ne nw w n Instuctions: Cernnonus can't be poisoned. He will disarm you, pick up your weapons and throw them out of the door... (south) he won't throw dragon fangs or Tarry horns. You can have someone wait south to bring back your weapons or you can blind cern (it takes a while) He will go into a punch, kick, and gouge frenzy when he is close to death. (watch that... it can and WILL kill) Major attacks: kick punch, once almost dead gouge. Tank: sanc. Dracolithos EQ: Scorched band of glass Players needed: 1-4 Dirs: Art Gallery Wasteland painting, when lost in wasteland go e n w s e s n e Instructions: poison, wait until hes ranting set wimpy high (800) main attack: gas breath (about 600 to 700 hps) when poisoned (100-400) Horus EQ: Blade of Justice, Bracer of Light Players types: 1-3 Dirs: *invis/sneak/hide*(some aggro mobs) 7s.e.2s.se.9e.*scan/scry for entrance to Blasted Lands* track horus Instuctions: fill up his inv with 15 items, if not he disarms and picks up your weapon easier to kill when poisoned flee, and heal at isis if needed (if good align) extra attacks: gouge, fire, disarm Mandor EQ: Steel eq, Shieldbreaker Players needed: 5 hitters 4 healers Dirs: go to solace and track mandor, room is tunneled (player limit) i think to 7 or 8, have people quit for more to enter Major attacks: fury of blows, gouge, disarm Shield spells needed: mass sanc, mass shock Tank: dragonskin, eldritch sphere weapons used: nonmagical short blades Nelson EQ: Obsidion boots, cloak, bracer, helmet, Doomgiver Players needed: 5 Hitters 5 Healers Dirs: go to solace, track nelson, tunneled room to 7 or 8 Major attacks: disarm, gouge, randomly throws other players against the wall Shield spells needed: mass sanc, shock,ice and fire Tank:demonskin, eldritch sphere weapons used: nonmagical short blades *note* he WILL sac swords! any swords Odin EQ: Draupnir, Gungnir Players needed: 1-4 Dirs: 12n 2u 6n 3w Indructions: poison, wait till hes ranting about the ONE etc he will scrap packs also beware of the citizens in Olympus, they will steal great amounts of money. if possible leave your money on another char or give it someone you trust to hold on to it main attack: lightning bolt extra attacks: all other magical spells, gouge-(i think) Froghemoth (Froggy) EQ: mangled hide girth Players needed: 8 hitters, 3 healers, all must be ready for tanking cause he switches tanks Dirs: roams around hoan dor Major attacks:clawing you, trying to eat you whole, gouge? shield spells: mass sanc NOTE: Don't say ribbit... trust me Keshute (bless you :P) EQ: Barrik's helmet, Barrik's Cloak of darkness, Barrik's Sword Players needed: warrior & 3 other hitters, 2 healers, mage (optional) Dirs: 12n ne e ne 4n nw w nw 5n open rug track keshute the rest of the way. Be ware of the ratlings (aggro) along the way. There will be a door that only a warrior can door bash. To get back track sebastian untill you get to the doorbash door again... once outside in the forest you can recall. Instuctions: Only bludgeons and puligisms work, have the mage quantum spike if one comes with. Major attacks: gouge, Shield spam Shields: ice and shockshield, mass sanc Tank: mage protection spells are handy, especially true sight Fitzgerald (Fitz) EQ: guard's chain mail hauberk, will pop either banner of royal colors or Mark of the King Players needed: 1-4 Dirs: 8e 4s sw 3w 3n 2w n 2e 4n 2w 2n up s 3e up Instructions: This is a poison and wait fight. however he WILL close the hatch, either have someone try to keep the hatch open, or b4 you flee open the hatch (open down;flee) wait till he's ranting to fight. Major attacks: blast of flame, Shockshield spam Sheilds: sanc Tank: none are really needed but mage protection spells help a lot Set Where: Blasted Lands, astral to ammit, flee, 1 east and summon chars. Set is 1 down and 1 north. EQ: Sets ring of Power, Black rod of the four winds. Characters Needed: 1500hp+ tank, 4-5 Clerics, 3-4 Thieves Spells: Tank: Basics, Sanc, Protection, demon/dragonskin, Ethereal/Eldritch sphere,shadowform, antimagic, blazeward, grounding. Others: Basics, Sanc, Antimagic, Mass fire/ice/shick, Benediction. Mobattacks: Normal to heavy hitting attack + fire, lightning attack + gas breath at 200-300hp DO's: Clerics to fortify while tank quaffs if needed. Spelldowns (faerie fire etc) help. DON'Ts: Using more than the ip check hurts. IP: Checked to 4 chars, any more and gas is doubled. Immunities: Magic weapons. Notes: Leave 1 character outside (probably a mage) in case anything goes wrong and you need to CR or the game crashes and all character's are trapped inside room.